Jeroen Bourgonjon

Articles

Here you can find the list of all publications by Jeroen Bourgonjon. Click on the table headers to sort the list. Download the publication by clicking on the icon.


Year Reference Class Lang File
2017 Bourgonjon, J., Vandermeersche, G., & Rutten, K. (2017). Perspectives on video games as art. CLCWEB-COMPARATIVE LITERATURE AND CULTURE, 19(4). A1
2016 Bourgonjon, J., Vandermeersche, G., De Wever, B., Soetaert, R., & Valcke, M. (2016). Players’ perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY, 18(8), 1732–1749. A1
2015 Bourgonjon, J., Vandermeersche, G., De Wever, B., Soetaert, R., & Valcke, M. (2015). Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY, 1–18. A1
2014 Bourgonjon, J. (2014). The Meaning and Relevance of Video Game Literacy. (M. Zalbidea, M. Marino, & A. López-Varela, Eds.)CLCWEB-COMPARATIVE LITERATURE AND CULTURE, 16(5). A1
2013 Bourgonjon, J., & Soetaert, R. (2013). Het spel van de democratie: over games en burgerschap. WELWIJS (LEUVEN), 24(2), 8–11. A4
2013 Bourgonjon, J., & Soetaert, R. (2013). Video games and citizenship. CLCWEB-COMPARATIVE LITERATURE AND CULTURE, 15(3). A1
2013 Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M. (2013). Acceptance of game-based learning by secondary school teachers. COMPUTERS & EDUCATION, 67, 21–35. A1
2012 De Grove, F., Bourgonjon, J., & Van Looy, J. (2012). Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education. COMPUTERS IN HUMAN BEHAVIOR, 28(6), 2023–2033. A1
2012 Bourgonjon, J., & Soetaert, R. (2012). Game over? Hoe games ons blijven(d) uitdagen tot leren... LEERRIJK, (oktober). A3
2012 De Smet, C., Bourgonjon, J., De Wever, B., Schellens, T., & Valcke, M. (2012). Researching instructional use and the technology acceptation of learning management systems by secondary school teachers. (C. Tsai, R. Heller, & J. Underwood, Eds.)COMPUTERS & EDUCATION, 58(1), 688–696. A1
2011 Bourgonjon, J., Rutten, K., Soetaert, R., & Valcke, M. (2011). From counter-strike to counter-statement: using Burke’s pentad as a tool for analysing video games. DIGITAL CREATIVITY, 22(2), 91–102. A1
2011 Soetaert, R., Bourgonjon, J., & Rutten, K. (2011). Video games as equipment for living. CLCWEB-COMPARATIVE LITERATURE AND CULTURE, 13(3), 1–9. A1
2011 Bourgonjon, J., Valcke, M., Soetaert, R., De Wever, B., & Schellens, T. (2011). Parental acceptance of digital game-based learning. COMPUTERS & EDUCATION, 57(1), 1434–1444. A1
2010 Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Students’ perceptions about the use of video games in the classroom. COMPUTERS & EDUCATION, 54(4), 1145–1156. A1
2009 Bourgonjon, J., & Soetaert, R. (2009). Games, de positieve en negatieve kanten afgewogen. Eén & al oor, 27(9), 2–4. A4
2008 Bourgonjon, J., Rutten, K., & Soetaert, R. (2008). Leren uit videogames. WELWIJS (LEUVEN), 19(4), 6–8. A4
2008 Bourgonjon, J., Rutten, K., & Soetaert, R. (2008). Games als retoriek. TIJDSCHRIFT VOOR JEUGDRECHT EN KINDERRECHTEN, 9(5), 311–322. A4
About Jeroen Bourgonjon
Publications
Class legend

A1: Web of Science ranked
A2: Intern., peer reviewed
A3: Belgian, peer reviewed
A4: Non peer reviewed
B1: Books
B2: Book chapters
B3: Book as editor
P1: Web of Science ranked
C1: Conf. proceedings
C3: Conf. abstracts, etc
D1: Doctoral dissertation
V: All other publications
n/a: Not yet ranked